GunZ: The Second Battle (or merely GunZ 2) is an on-line third-person capturing game created by South Korean-based MAIET Amusement. It is the sequel to 2003 s GunZ: The Duel. Gunz 2 began its initial closed beta examination in Korea in early 2011, however it has yet to be launched. Gunz 2 is presently greenlit on Steam by means of its Greenlight program, and also has actually entered into beta screening on February 17, 2014 by means of Heavy steam Greenlight. The Heavy steam version of Gunz 2 is readily available for international players, generally in North America. The European variation of Gunz 2 was held throughout its open beta phase by ProSiebenSat.1 Media. On 15 December 2014 the licensing agreement in between MAIET Amusement as well as Prosieben finished where MAIET opened up a Steam server for the European region.On September 4, 2015, a news blog post on Heavy steam introduced that the firm MAIET Home entertainment is no more operational. The post additionally states that all civil liberties for the game were taken over by the company MasangSoft Inc. This stimulated temper amongst the game s fanbase due to the absence of communication from either company.
On March 31, 2017, MasangSoft announced all servers for GunZ 2 other than US-West will certainly shut on May 10, 2017 at 5:00 PM PST. They point out collected shortage as a reason for the closures.
The latest MasangSoft Communication on Raiderz. Or rather about Raiderz:
As we wrote earlier (ie in July this year), our team of RAIIDERZ programmers restored most of the broken programming tools that were the largest obstacle in development. In addition, the design of some maps has been finally confirmed, so our programmers are currently carrying out an internal test after properly placing the contents. But we still have some problems to solve.
Unfortunately, the Hell Hound system is difficult to completely recover. So the Hell Hound system will be re-developed in a way that accepts some of the convenient experiences found in the last playable version of the game. We expect that we can introduce it (in our close test).
We plan to keep a battle part that, according to many people, is the most interesting. All struggle systems, experience and senses will remain the same.
From the beginning of the fourth quarter, we update all content appearing in the game on four charts and test them internally. We are very sorry about the delay in the release date.
In summary: Work on the game is always ongoing, but the band finds here somewhere to problems requiring additional work and time. The shaft of the game – focused around the fighting system – will be maintained, and from the beginning of this month MasangSoft tests the contents of the game on maps.
However, we have not even got an approximate date of the premiere of a new-refreshed Raiderz.
That is, we will serve us online, Sphere 3, Return of Warrior, and in a part of Elyon and New World.