FIFA 22 Patch per PS5 PS4 Xbox Series X

Arcade videogames are a type of videogames that were originally conceived for recreational machines (also called, arcade machines ) that since the 1970s and 1980 began to be available in public places of fun, shopping centers, restaurants, bars, or specialized recreational halls. Nowadays the term arcade is a generic term that is used to designate a style or category of video games, even if these video games are no longer used in recreational machines but at the home of the user on platforms such as the console or the PC.
The term comes from the French Arcade (but through English), a word with which the galleries or argues are designated in which the first recreational machines of this type used to be placed. Subsequently the term was used to appoint the dedicated halls to recreational machines and, over time, to the latter and to the games themselves.

EA Sports announced the first corrective patch of the football simulator FIFA 22. The Title Update 1 will be released on Thursday 14 October on platforms Plastation 5, Playstatione 4, Xbox Series X | S and Xbox One.

The update brings some changes to solve some problems encountered in the Ultimate Team mode, career, Football and Pro Club. Furthermore, corrections were made to gameplay.

Below we report the complete arrow of Title Update 1 disclosed by the Canadian software.

FIFA Ultimate Team

Make the following changes:

Updated the user interface of the Division Rivals progress box to improve readability and clarity.
Players will start their celebration animation a little later when they open or preview packages.
The typhus can now be seen in the stadium while a game is paused.
Tipo can now be seen during additional pre-game scenes in Squad Battles and friendly.
When you get stage objects or packages from the FUT store, a pop-up message now informs the players if one or more objects are for a stage customization slot that must be unlocked through the goals.
When you preview a Stage Kit Object or a Stage Object Package containing a kit, now there is a goalkeeper wearing the aforementioned kit next to the movement player.

Resolved the following problems:

The Post-Off Fut Champions game screen screen did not always show the total points and the ranking correctly.
This was just a visual problem and the correct progression of the play-offs was and continues to be available on the play-off progression screen.
Fixed a problem with the OEO Fut Joe Cole player object and the impossibility of entering a game while the object was present in the titular team.
After qualifying for the Fut Champions finals, the Play-off prizes screen showed an incorrect number of qualifications for the finals. It was only a visual problem.
The final qualification provides an entry to the competition and the correct information continue to be displayed when the prizes are previewed in the pass-off progress screen.
When you sell an object on the future transfers market, if the starting price was lower than the price of buy now, players sometimes found an error that prevented the object to be issued on the transfers market.
The Division Rivals main menu window showed the current player position when the player redeemed the premiums. It only was a visual problem.
The increase in the presentation of augmented reality did not show the correct score when it appeared after a penalty kick went to sign in extra time.
When the opposing team was displayed when loading a friendly offline match, the elements of the team interface Evaluation Team and Understanding were not displayed correctly.
The kit objects sold quickly sometimes they were not removed from the club and could be sold quickly again, but for 0 credits.
After completing a Division Rivals game, the call for the list of friends at stake could disappear until you return to Rivals.
Some sound effects were not reproduced correctly during post-match scenes in Division Rivals and Fut Champions.
Improved visibility of the victory counter displayed in the post-game stream of the Division Rivals.
Improved visibility of the text of the new division that is displayed in the post-game stream when promoted to a new division in Division Rivals.
The Post Match screen of the Division Rivals sometimes could be slower than expected.
After a game lost in Division Rivals, the progress bar could disappear during the post-game stream.
Some descriptions of the status of the Rifizion Rivals rewards in the Rivals progress screen were not correct. This was a visual problem and did not affect progression.
When the competitive setting is activated, the ball assistance cannot be set to manual if desired.
Some kit badges and logos were not displayed correctly.
A stability problem may occur when viewing the crowd card elements in the stage menu.

Gameplay

Make the following changes:

Reduced the efficacy of goalkeepers when they dive for the high angle shoots pulled from inside the penalty area.
This change is specifically applied to the shots carried out within 37 feet / 11.27 meters from the doorman.
Improved the frequency of sliding blocks controlled by the player who come into contact with a moving ball.
Updated defensive logic for players near the mid-field line when they defend a counter-attack from a corner kick situation.
The defenders near the mid-field line will now try to mark more closely players on the counterattack.
Added goalkeeper animations that can occur when a goalkeeper tries to parry a precision shot.
This change aims to provide reactions of the most authentic aspect goalkeeper and slightly increases the effectiveness of the doors that save this type of shot.
Updated defensive logic for players near the mid-field line when they defend a counter-attack from a corner situation.
The defenders near the mid-field line will now try to mark the counterattack more closely.
Improved the frequency of sliding blocks controlled by the player who come into contact with a moving ball.
Expanded the area where the target can be positioned during punishment kicks to allow greater control over rotation and general positioning.
In cooperative games, the player s lock will now be canceled after the player blocked by the player executes a passage or after his teammate executes a pass to another player.
[PS5 only] Added a new controller setting to set the desired adaptive activation resistor.
Improved referee logic to call more fouls caused by high-speed blocks.
Improved referee logic to request fewer penalty kicks caused by contrasts in slide.
Improved referee logic to call more failures in situations where a player is intentionally clashed with a goalkeeper who is holding the ball.
Improved referee logic to call Less Fouls due to light physical contact.
Precision and selection of the improved target.

Resolved the following problems:

Sometimes, the incorrect execution of a fake shot carried to a passage.
In some situations, the ball bearer does not perform Feint Y Exit Skill Move when requested.
When managing the goalkeeper manually from the penalty area, the goalkeeper could try to make a parade with his hands.
When trying to intercept the ball, the player who made the interception could suffer a heavy touch involuntarily with consequent loss of possession.
Players with a move score skill between one and three can now run the Skill Move bridge.
In some situations, the defense team player momentarily stopped moving after the attack team had performed a filtering pass.
When players received the ball from above, rarely you could see the players run on the spot before taking the control of the ball.
When you receive the ball from above from behind, in some cases, the player in reception didn t try to check the ball during the race.
After taking the ball near the door line and after a fall to the ground with the sphere in his hands, the goalkeeper could sometimes slip into the field.
When a goalkeeper tried to hit the ball after a diverted shot, the goalkeeper could instead try to hit the ball.
In some rare scenarios, the goalkeeper got up too slowly after a run.
When he tried a dive parade, the goalkeeper could sometimes dive into diagonal instead of sideways.
In rare situations, the goalkeeper didn t try to take a cross near the door area.
Sometimes, the fouls were not called when they were committed on a player who performed a bridge Skill Move.
A penalty kick could have been incorrectly assigned after a contrast in slide in the penalty area.
In rare occasions, incorrect animation could occur after a skill.
Sometimes, the ball bearer could dribble in a different direction from that required.
Occasionally, a player could remain stuck in an animation of dribble strafe longer than expected.
The goalkeeper could sometimes perform an incorrect rescue animation while trying to save a header.
Sometimes the game could appear blurred when using the Pro camera.
PC only: the attempt to cancel an advantage call had no effect.
The hair can sometimes appear blurred during the game and replays.
Sometimes players could have a weak dark glow around their shape during the game and replays.

Career

Make the following changes:

Added a call of the player growth button to the screenshot growing in a player career.
In the player selection screen in my career player, the expectations section of the board has been replaced with team training.

Resolved the following problems:

Sometimes, the targets were inadvertently conflicting.
During simulation games at Playing career, could cause a high amount of alerts on performance.
When you went to the final result after being taken over in Career player, the physical form of the player was not displayed correctly in the postgame screens.
Adequate number of teams that can participate in the Polish Cup.
Fixed the date of commencement of the A-League.
Fixed the date of commencement of the Turkish Super Lig.
The call of the postgame interview button sometimes wore the player root hub after a completed game.
Sometimes, the Inbox messages used an incorrect title when they turned to the manager.
Players are generated by Create your club and youth players have not been assigned random shoes.
Some training sessions showed incorrect descriptions.
During the simulation of the matches Playing career, the level increase screen was not displayed after you have earned a new level.
When you jump the dialogue in post-match interviews, the microphone may tremble involuntarily.
In Playing career, he was shown an incorrect call of the button when the targets were selected before entering a game.
Sometimes, players may ask to play the game despite being injured.
The currencies of youth players always showed the names.
The avatar s import popup appeared incorrectly when attempting to change the manager after the beginning of the first season.
Incorrect user interface colors are displayed when editing a real player in Career player.
Some UI elements overlapped the widget player in Career Growth player.
The uniform of the team selected was not displayed behind the main menu Playing career.
The placeholder kits are displayed incorrectly during some pre-game scenes.
Only PC – The call of the button to skip a pre-game scene may display an icon of a mouse, even if a controller was connected and in use.
When you disconnect and reconnect the controller during a game of the player s career, goals may stop monitoring the progress.
When you entered subtitled in Career player, the overlay user interface of the objectives could not be skipped.
In Playing career, erroneous e-mail may be received repeatedly when you are part of a national team.
The career games of international players were mistakenly league games calls.
In a rare scenario, away games could result in unintentionally high cost.
The box News sometimes appears with intense illumination.

TIME FOOTBALL

Make the following changes:

The TIME ARCADE tournaments can now start with a minimum of 2 players.
Increased the maximum time that can last a search for matchmaking TIME ARCADE.
Removed the lob led by Foot Tennis.
The demand for Lob driven involve the application of a standard Lob.
Removed the welcome screen in TIME ARCADE who appeared before each tournament TIME ARCADE.
Updated some lines of text in the user interface.

Resolved the following problems:

In the party game Disco Lava TIME ARCADE, avatars could sometimes get stuck near the edges of the playing field.
Request a ball over the top during a game of tennis Foot could give a point to the other team.
In some situations, the teammate of the Avatar to the service mistakenly walked away from the playing area in Foot Tennis.
The user interface of the season advances showed a progress bar wrong even if no progress were made.
Some texts have been cut in the progression of screens after the completion of a TIME ARCADE tournament.
The start counter TIME ARCADE Game Party not always started by three.
After accepting a game invitation from a friend, the lobby loading has taken longer than expected.
The celebrations for the goal were saltabili.
The display of the results of the TIME BATTLES game had the non-aligned text.
Some clothes clashed with long hairstyles.
Removed the kiosk by the main menu background.
The skill indicator may have inadvertently filled after the ball has left the game.
The progress XP bar was not displayed correctly in the post-match screen.
The post screen game could sometimes mistakenly refer to the completed game as a tournament victory.
The angles of the game Team Keepaway party were not always in the camera field of view.

Pro Club

Make the following changes:

After completing a friendly club, it was not displayed on the visual overlay indicating in detail the amount of XP earned. This is only a visual problem, the players were still earning XP.
Pre custom tactical settings were not always applied correctly during games Drop In.
When playing a practice game, the game could end early if the IA CPU He brought changes tactics.
The trail of the ball was not always visible for goalkeepers controlled by players.
Some celebrations were named incorrectly.
The indicators sometimes were not displayed during the game.
The Drop In lobby showed the speaker of the active voice chat.
During the customization of the Virtual Pro, the user name of the comment interface may be displayed incorrectly.
Custom kits could mistakenly appear completely blacks during the game.
The Brentford Community Stadium was inadvertently made selectable when customizing Club.
Players could not get out of looking for a game after being prepared rapidly several times.
The user interface element of the match performance overlapped element of the user interface of Mystery Ball during the games.
It could be a stability problem in the club customization screen.

Kick Off

Resolved the following problems:

Improved the transition effect when viewing the cards in the game data during the kick-off games.
In games Kick Off, the second yellow card a player did not show the user interface display the correct red card in the Events screen.
The user interface settings of the rescue indicator was difficult to read.
The online Connect option not working properly and brought the player to the side select screen.

General, Audio and Video

Make the following changes:

Added new songs in EA SPORTS Trax Trax and TIME.
Added 31 faces.
Added the ability to perform the Jul players for some celebration.
Updated some broadcast packets, stadiums, choirs, comment lines, cheering, user interface elements, corner flags, crowds, pre and post-game scenes, the goal songs, hymns, badges, advertising cards, overlays tutorial, celebrations, characters and balloons.
Renewed different user interface texts showing typos, misaligned text, visuals and incorrect spacing unwanted.

Resolved the following problems:

When it was deactivated, the player-based difficulty indicator could still be viewed during the games.
The difficulty indicator based on the Player Poeva remain visible during the non-game scenes and could be visible at any time during a game.
The player-based difficulty indicator remained active after being deactivated during a game.
The team default game plans set through the Customize menu only had slight changes to the defensive depth.
In team boards, the default game plan was overwritten by defensive depth when the defensive depth of other game plans were modified and saved.
Hair styles could appear with a different color from that expected depending on the lighting conditions.
The closure and reopening of the title during the welcome experience could cause alteration of audio and lights.
The defeats in the FIFA Online Seasons Cup matches were not recorded on the statistics screen.
Fast Build up and balanced offensive tactics showed incorrect reference animations in playing plans.
Updated some visual and text elements in the welcome experience.
After entering career mode and returned to the main menu, the main menu showed the expected images.
Correct the character used in the FIFA Trainer user interface.
The list of friends in play is not always correctly indicated the status of an online friend.
Sometimes a statistical tracking error message may be displayed upon completion of a cooperative seasons match, causing the failure to view the game data.
Main menu parts were not displayed correctly after opening the list of game friends.
Some characters models could look younger than their actual dimensions when they were displayed in the menus.
The visual indicator MAN OF THE MATCH was not displayed on the player s performance screen after the game.
The EATV videos were not in a loop correctly in the main menu.
In some situations, and sports trax was not played automatically.
In the game the calls of FIFA Trainer buttons did not reflect the configurations of the custom buttons.
Greater clarity of the Quick Subs user interface.
Updated spacing in the main menu pane of tournaments.
A text description was missing for changing the player s right rotation lever in controller settings.
Some skill games showed an incorrect preview image in the menus.
Solved several cases of contrasting the colors of the kit.
General improvements have been made to stability.
Resolved a stability problem that could occur when the Dutch commentators were used.

FIFA 22 is expected for October 1st on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, PC, Steam and Nintendo Switch. Continue to follow us also through our Social Facebook and Twitter for other news and information.

Leave a Reply

Your email address will not be published. Required fields are marked *