Following the release of Diablo Immortal, players began to find out how much donation affects pumping and gameplay. The result of the fan investigation turned out to be shocking, but not surprising – you will either have to pay more than $100000 or spend 10 years in the game to reach the maximum character level.
Dissatisfaction with such a system of progression, tied to the infusion of money, the players expressed in the usual way. Gamers downgraded Diablo Immortal’s rating on the Metacritic aggregator to 0.6 points and wrote a lot of negative reviews.

Blizzard has put in a lot of time, research, in-depth consultations with psychologists, etc., to bring us a plan purely for the money. Games built around this intent look beautiful but have to serve the purpose of making you pay. I’m disgusted by this, especially considering I love Diablo 1, 2, 3, and Blizzard. But those times are long gone. All that’s left of Blizzard is a vampire greedy for money, regardless of its fan base. What they want is not our appreciation or praise but our cash. And Diablo Immortal makes it as straightforward as possible
If a game sends you to the store within the first 10 minutes of playing, stay away from it.
This is a simplified version of Diablo 3 with an aggressive pay-to-win economy. The PC version is an insult to Blizzard’s heritage.
After the disaster with Warcraft 3, Reforged is the second game that perfectly shows what Blizzard has become.